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Devlog
Grandmother Defence [Demo]
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Devlog
Difficulty balancing and new interaction animations
May 27, 2025
by
Ahmed Naboot
Extra Juice and better game economy and balance...
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Which animation fits best for ...
May 19, 2025
by
Ahmed Naboot
#design, #art, #feel
one late but essential mechanic was to skip the waiting time before each wave, I increase the waiting time exponentially with every wave to give the player enough time to gather knowledge but sometime...
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CAN YOU UNDERSTAND THE RULES?
May 13, 2025
by
Ahmed Naboot
WITH THIS NEW WEBGL VERSION, YOU CAN NOW PLAY THE TUTORIAL LEVEL ON THE BROWSER, IF YOU GET IT ON YOUR OWN, DOWNLOAD THE FIRST LEVEL FOR FREE, AND SHARE YOUR HIGH SCORE...
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new polishing
April 22, 2025
by
Ahmed Naboot
1
changed the text above the turret to look at the camera at all time. also better navigation and difficulty changes...
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Changed Everything about the game
April 14, 2025
by
Ahmed Naboot
2
#strategy, #level design, #game design
following the famous talk “juice it or lose it” I juiced every aspect of the game. Adding multiple animations, vfx, tweening, sfx, coloring, level design, camera movement and more everything now f...
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Quick updates based on your feedack!
January 30, 2025
by
Ahmed Naboot
1
Big Thank You + Exciting Updates! Hey everyone! First off, I just want to say a HUGE thank you for all your feedback this past week. It’s been truly incredible and so insightful! Seeing people play...
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Total MakeOver
January 24, 2025
by
Ahmed Naboot
Finally after 7 months of piecing together all my ideas and cutting away most of them. I present to you “Grandmother defence” Demo one level only testing out the core mechanics of the game and hop...
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