Which animation fits best for ...
one late but essential mechanic was to skip the waiting time before each wave, I increase the waiting time exponentially with every wave to give the player enough time to gather knowledge but sometimes you gather everything and wait for a whole minute or sometimes more.
hence I implemented this mechanic to go to the grandmother and press the interacting button ( you have around 10 buttons to chose from) and at this point the next wave will attack instantly, having that, we need to implement some animation to indicate that the grandmother heard you but now which one do you all @everyone thinks fits best? the one on the left refers to time and that we’ve been waiting for so long, and the one on the right refers to the troops are now coming and gonna attack. I need your help deciding
Get Grandmother Defence [Demo]
Grandmother Defence [Demo]
Defend the past, protect the future: Save Grandma’s legacy from the flames of war!
Status | In development |
Author | Ahmed Naboot |
Genre | Strategy, Action, Puzzle |
Tags | 3D, Bullet Hell, Hidden Object, Low-poly, Meaningful Choices, Short, Third Person, Tower Defense |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Difficulty balancing and new interaction animations23 days ago
- CAN YOU UNDERSTAND THE RULES?37 days ago
- new polishing58 days ago
- Changed Everything about the game66 days ago
- Quick updates based on your feedack!Jan 30, 2025
- Total MakeOverJan 24, 2025
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